Kabura
Platform: Commodore 64
Gametype: Undefined
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(google translate , sorry) :

KABURA is the third assembly Project Development Team Sputnik World , with Labyrinth, Xain and KABURA. The game continues the line followed by its arcades, first experienced with their previous Project Xain and now somewhat improved with KABURA. The project has taken 17 months to complete and began at Christmas 2015 to end in June 2016 and its aim was to keep experimenting and improve these games after two jobs adventure were MKII (in Basic) and LABYRINTH . Compared with Xain, the game features notable improvements such as experimentation with sprites collisions, overcoming the barrier of 255 and movement of scroll.

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History and Development: 

We are in the XXII century, the year 2113 in Japan. We live in a futuristic and robotized society, energy sources are fundamental and absolutely essential today. The Scientific and Theoretical Physicist Mr. Degville, magnate and important links in the State Power Company through its LOGICAL RAIN, has succeeded in extending full control over energy sources, especially nuclear. Such an operation has begun in Tokyo Degville successfully and now aims to extend its dark power at international level. There is little hope that LOGICAL RAIN stop control sources of energy and its extension looming unstoppable ... 

Kabura is a retired former Special Unit for International Security, currently member has retired around Mount Fuji, particularly around the Aokigahara Forest, While Kabura has always been at the forefront of the latest technological developments, in the fund has been a man somewhat contrary to the excesses of new technologies and robotics, hence his love of nature. Government International Security sources have contacted Kabura to try to direct the solution to the problem created by Degville with LOGICAL RAIN in Japan and the consequent threat to international security. Our mission is to regain control of the energy taken by Degville. 

We started the game in Aokigahara Forest, at around Mount Fuji in Japan (Level 1), continuing to Ibaraki where the Nuclear Power Plant Tokai where Tokyo city to which we will continue our way and currency in which we we will see with street gangs working in the pay of LOGICAL RAIN, first in the commercial area of ​​Akihabara (Level3) then in the neighborhood of Roppongi (Level 4) and finally on the outskirts of Tokyo (Level 5). Tokyo around our next target will be the Factory Metals and Iron Funabashi (Level 6), finally will face Degville in Person (Nivel7). 

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Tips and tricks: 

Kabura has an energy bar that will allow you to hold a certain number of enemies impacts and also have five lives. If your energy is optimal before finishing each level, you may keep interacting with the environment by points, if you see that your energy has been reduced, I am more cautious and keep it, keeping away enemies and recalling that the position of lying is the most sure if it gets more difficult to preserve that life at the end of the level, which will then be restored. 

Each enemy gives some different points. Some levels are very appropriate to make points as desired and often the screens in which a gray mechanical bird flying over the screen, which is what gives more points, Degville at Level 7 is relatively easy to kill and how difficult it appears is arrive. Remember that at Level 7, if Kabura loses a life, the threat will be the same to continue, so that when the level is reset, the threat is the same where it was. 


http://www.commodoreplus.org/2016/06/kabura.html
